Mark up PDFs
In short, entering.osascript -e. at the Terminal prompt, followed by a valid AppleScript command executes the script action. More than one argument can be used at a time by adding another -e, followed by a new AppleScript command. The example below causes Safari to open apple.com, with the window resized to your specifications. If you want to use Applescript to bring Preview to the front, then all you need is this line: tell application 'Preview' to activate You could also use the osascript command in the command line to run that script as well. There are specific things to look out for (escaping quotes and handling multiple lines). Jun 11, 2019 App Installer Command Line Packaging Improvements In Visual Studio 2019 version 16.2 Preview 2, we improved the sideload ed c ommand l ine packaging experience for Windows Desktop projects and, in particular, those that are configured to receive automatic updates using an. Feb 28, 2011 Hi, I have thousands of.eps files that each open very nicely in Preview.app/. I would like to write a command line script to have Preview.app/ open each one, crop each one to the same size, and then save the new files. I can't seem to find any documentation about how to do this on the command line, so I'm not even sure if it can be done.
Use the markup toolbar in Preview to add text and comments, sign documents, highlight text, and more. To show the markup toolbar, click the Show Markup Toolbar button at the top of the window, or choose View > Show Markup Toolbar.
Add text
In most PDFs, you can simply click a text field, then type to enter text in the field.
If you can't add text to a field, use a text box instead:
Mac Preview.app Command Line Parameters Python
- Click the Text button in the markup toolbar, or choose Tools > Annotate > Text.
- To show font, size, and color options for text in a text box, click the Text Style button in the markup toolbar.
- To move the text box, just drag it.
Highlight text
To turn highlight mode on or off, click the Highlight button in the toolbar. When highlight mode is on, highlights appear when you select text.
- To change the highlight color or switch to strikethrough or underline, click next to the Hightlight button , then choose an option.
- To remove a highlight, Control-click the text, then choose Remove Highlight.
Add notes
To add a note, click the Note button in the markup toolbar, or choose Tools > Annotate > Note.
- To close the note, click outside the note box. You can move notes anywhere on the document.
- To open a note, click the note box.
- To see all notes and highlights, choose View > Highlights and Notes.
Add your signature
- Click the Sign button in the markup toolbar, or choose Tools > Annotate > Signature.
- Click Create Signature, then choose whether to use your trackpad, built-in camera, or iOS device to create a signature:
- Click Trackpad, then use your trackpad to sign your name with your finger. If you have a Force Touch trackpad, you can press harder on the trackpad to sign with a darker line. After you sign your name, press any key on the keyboard.
- Click Camera, then sign your name on white paper and hold it up to the camera. Your Mac will automatically scan the signature and show it in the Camera window.
- Click iPhone (or iPad or iPod touch), then sign your name on your device's screen when prompted. Learn more about using iPad, iPhone, or iPod touch to sketch in or mark up documents.
- Click Done.
- Choose your signature to add it to the document. You can move and resize it anywhere on the document.
Edit images
- Crop: Drag to select the crop area, then choose Tools > Crop.
- Rotate: Choose Tools > Rotate Left or Rotate Right.
- Adjust color: Choose Tools > Adjust Color, then drag a slider to make an adjustment.
- Adjust size: Choose Tools > Adjust Size, enter the desired dimensions, then click OK.
- Get quick access to edit controls: Click the Show Markup Toolbar button at the top of the window.
Share and export
- To share your file, click the Share button , or choose File > Share. Then choose an option.
- To save your document or image in a different format, choose File > Export, choose a format, then click Save.
Learn more
-->This page contains additional information and workarounds for issues you may encounter. Third party security software on mac.
- Manually Adding Interface Controller Files for Xcode Interface Builder.
- Launching the WatchApp from the Command Line.
Known Issues
General
- Earlier releases of Visual Studio for Mac incorrectly show one of theAppleCompanionSettings icons as being 88x88 pixels; which results in aMissing Icon Error if you attempt to submit to the App Store.This icon should be 87x87 pixels (29 units for @3x Retina screens). Youcannot fix this in Visual Studio for Mac - either edit the image asset in Xcode or manuallyedit the Contents.json file.
- If the Watch Extension Project's Info.plist > WKApp Bundle ID is not correctlysetto match the Watch App's Bundle ID, the debugger will fail toconnect and Visual Studio for Mac will wait with the message 'Waiting for debugger to connect'.
- Debugging is supported in Notifications mode but can beunreliable. Retrying will sometimes work. Confirm that theWatch App's Info.plist
WKCompanionAppBundleIdentifier
is set to match the bundle identifier of the iOS parent/containerapp (ie. the one that runs on the iPhone). - iOS Designer does not show entrypoint arrows for Glance or Notificationinterface controllers.
- You cannot add two
WKNotificationControllers
to a storyboard.Workaround: ThenotificationCategory
element in the storyboard XML is alwaysinserted with the sameid
. To work around this problem you canadd two (or more) Notification Controllers, open the storyboardfile in a text editor and then manually change theid
element to be unique. - You may see an error 'The application has not been built'when trying to launch the app. This occurs after a Cleanwhen the startup project is set to the watch extension project.The fix is to select Build > Rebuild All and thenre-launch the app.
Visual Studio
The iOS Designer support for Watch Kit requires the solutionto be configured correctly. If the project references are notset (see how to set references)then the design surface will not work correctly.
Removing the Alpha Channel from Icon Images
Icons should not contain an alpha channel (the alpha channel definestransparent areas of an image), otherwise the appwill be rejected during App Store submission with an errorsimilar to this:
It's easy to remove the alpha channel on Mac OS X using the Preview app:
- Open the icon image in Preview and then choose File > Export.
- The dialog that appears will include an Alpha checkbox if an alpha channelis present.
- Untick the Alpha checkbox and Save the file to the correct location.
- The icon image should now pass Apple's validation checks.
Manually Adding Interface Controller Files
Important
Xamarin's WatchKit support includes designing watch storyboards in theiOS designer (in both Visual Studio for Mac and Visual Studio), whichdoes not require the steps outlined below. Simply give an interfacecontroller a Class name in the Visual Studio for Mac Properties pad andthe C# code files will be created automatically.
If you are using Xcode Interface Builder, followthese steps to create new interface controllersfor your watch app and enable synchronization withXcode so that the outlets and actions are availablein C#:
- Open the watch app's Interface.storyboard in Xcode Interface Builder.
- Drag a new
InterfaceController
onto the storyboard: - You can now drag controls onto the interface controller(eg. labels and buttons) but you cannot create outlets or actions yet,because there is no .h header file. The following steps willcause the required .h header file to be created.
- Close the storyboard and return to Visual Studio for Mac. Create a new C# file MyInterfaceController.cs (or whatever name you like) in the watch app extension project (NOT the watch app itself where the storyboard is). Add the following code (updating the namespace, classname,and the constructor name):
- Create another new C# file MyInterfaceController.designer.csin the watch app extension project andadd the code below. Be sure to update the namespace, the classnameand the
Register
attribute:TipYou can (optionally) make this file a child node of the first file by dragging it onto the other C# file in the Visual Studio for Mac Solution Pad. It will then appear like this: - Select Build > Build All so that Xcode synchronizationwill recognize the new class (via the
Register
attribute)that we used. Mac software to run windows applications. - Re-open the storyboard by right-clicking on the watch appstoryboard file and selectingOpen With > Xcode Interface Builder:
- Select your new interface controller andgive it the classname you defined above, eg.
MyInterfaceController
.If everything has worked correctly, it should appear automaticallyin the Class: drop down list and you can select it from there. - Choose the Assistant Editor view in Xcode (the iconwith two overlapping circles) so that youcan see the storyboard and the code side-by-side:When the focus is in the code pane, ensure you're look at the.h header file, and if not right-click in the breadcrumbbar and select the correct file (MyInterfaceController.h)
- You can now create outlets and actions by Ctrl + dragfrom the storyboard into the .h header file. https://intensiveom.weebly.com/numbers-on-spark-app-in-doc-mac.html.When you release the drag, you'll be prompted to select whetherto create an outlet or an action, and choose its name:
- Once the storyboard changes are saved and Xcode is closed,return to Visual Studio for Mac. It will detect the header file changesand automatically add code to the .designer.cs file:
You can now reference the control (or implement the action)in C#!
Launching the Watch App from the Command Line
Important
You can start the Watch App in normal app mode by default, and also inGlance or Notification modes usingcustom execution parameters inVisual Studio for Mac and Visual Studio.
You can also use the command line to control the iOS Simulator. The commandline tool used to launch watch apps is mtouch.
Here is a full example (executed as a single line in the terminal):
The parameter you need to update to reflect your app is
launchsimwatch
:--launchsimwatch
The full path to the main app bundle for the iOS app thatcontains the watch app and extension.
Note
The path you need to supply is for the iPhone application .app file,i.e. the one that will be deployed to the iOS simulator and that containsboth the watch extension and watch app.
Example:
Notification Mode
To test the app's Notification mode, set the
watchlaunchmode
parameter to Notification
andsupply a path to a JSON file that contains atest notification payload.The payload parameter is required for Notification mode.
For example, add these arguments to the mtouch command:
Other Arguments
The remaining arguments are explained below:
--sdkroot
Required. Specifies the path to Xcode (6.2 or later).
Example:
--device
The simulator device to execute. This can be specified in two ways,either using the udid of a specific device, or using a combinationof runtime and device type.
The exact values varies between machines, and can be queried usingApple’s simctl tool:
UDID
Windows Command Line Parameter
Example:
Runtime and Device type
Example: